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-->View the memory and concurrency limits allocated to the various performance levels and resource classes in Azure Synapse Analytics.
Data warehouse capacity settings
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The following tables show the maximum capacity for the data warehouse at different performance levels. To change the performance level, see Scale compute - portal.
Service Levels
The service levels range from DW100c to DW30000c.
Performance level | Compute nodes | Distributions per Compute node | Memory per data warehouse (GB) |
---|---|---|---|
DW100c | 1 | 60 | 60 |
DW200c | 1 | 60 | 120 |
DW300c | 1 | 60 | 180 |
DW400c | 1 | 60 | 240 |
DW500c | 1 | 60 | 300 |
DW1000c | 2 | 30 | 600 |
DW1500c | 3 | 20 | 900 |
DW2000c | 4 | 15 | 1200 |
DW2500c | 5 | 12 | 1500 |
DW3000c | 6 | 10 | 1800 |
DW5000c | 10 | 6 | 3000 |
DW6000c | 12 | 5 | 3600 |
DW7500c | 15 | 4 | 4500 |
DW10000c | 20 | 3 | 6000 |
DW15000c | 30 | 2 | 9000 |
DW30000c | 60 | 1 | 18000 |
The maximum service level is DW30000c, which has 60 Compute nodes and one distribution per Compute node. For example, a 600 TB data warehouse at DW30000c processes approximately 10 TB per Compute node.
Concurrency maximums for workload groups
With the introduction of workload groups, the concept of concurrency slots no longer applies. Resources per request are allocated on a percentage basis and specified in the workload group definition. However, even with the removal of concurrency slots, there are minimum amounts of resources needed per queries based on the service level. The below table defined the minimum amount of resources needed per query across service levels and the associated concurrency that can be achieved.
Service Level | Maximum concurrent queries | Min % supported for REQUEST_MIN_RESOURCE_GRANT_PERCENT |
---|---|---|
DW100c | 4 | 25% |
DW200c | 8 | 12.5% |
DW300c | 12 | 8% |
DW400c | 16 | 6.25% |
DW500c | 20 | 5% |
DW1000c | 32 | 3% |
DW1500c | 32 | 3% |
DW2000c | 48 | 2% |
DW2500c | 48 | 2% |
DW3000c | 64 | 1.5% |
DW5000c | 64 | 1.5% |
DW6000c | 128 | 0.75% |
DW7500c | 128 | 0.75% |
DW10000c | 128 | 0.75% |
DW15000c | 128 | 0.75% |
DW30000c | 128 | 0.75% |
Concurrency maximums for resource classes
To ensure each query has enough resources to execute efficiently, Synapse SQL tracks resource utilization by assigning concurrency slots to each query. The system puts queries into a queue based on importance and concurrency slots. Queries wait in the queue until enough concurrency slots are available. Importance and concurrency slots determine CPU prioritization. For more information, see Analyze your workload
Static resource classes
The following table shows the maximum concurrent queries and concurrency slots for each static resource class.
Service Level | Maximum concurrent queries | Concurrency slots available | Slots used by staticrc10 | Slots used by staticrc20 | Slots used by staticrc30 | Slots used by staticrc40 | Slots used by staticrc50 | Slots used by staticrc60 | Slots used by staticrc70 | Slots used by staticrc80 |
---|---|---|---|---|---|---|---|---|---|---|
DW100c | 4 | 4 | 1 | 2 | 4 | 4 | 4 | 4 | 4 | 4 |
DW200c | 8 | 8 | 1 | 2 | 4 | 8 | 8 | 8 | 8 | 8 |
DW300c | 12 | 12 | 1 | 2 | 4 | 8 | 8 | 8 | 8 | 8 |
DW400c | 16 | 16 | 1 | 2 | 4 | 8 | 16 | 16 | 16 | 16 |
DW500c | 20 | 20 | 1 | 2 | 4 | 8 | 16 | 16 | 16 | 16 |
DW1000c | 32 | 40 | 1 | 2 | 4 | 8 | 16 | 32 | 32 | 32 |
DW1500c | 32 | 60 | 1 | 2 | 4 | 8 | 16 | 32 | 32 | 32 |
DW2000c | 48 | 80 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 64 |
DW2500c | 48 | 100 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 64 |
DW3000c | 64 | 120 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 64 |
DW5000c | 64 | 200 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
DW6000c | 128 | 240 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
DW7500c | 128 | 300 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
DW10000c | 128 | 400 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
DW15000c | 128 | 600 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
DW30000c | 128 | 1200 | 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 |
Dynamic resource classes
The following table shows the maximum concurrent queries and concurrency slots for each dynamic resource class. Dynamic resource classes use a 3-10-22-70 memory percentage allocation for small-medium-large-xlarge resource classes across all service levels.
Service Level | Maximum concurrent queries | Concurrency slots available | Slots used by smallrc | Slots used by mediumrc | Slots used by largerc | Slots used by xlargerc |
---|---|---|---|---|---|---|
DW100c | 4 | 4 | 1 | 1 | 1 | 2 |
DW200c | 8 | 8 | 1 | 1 | 1 | 5 |
DW300c | 12 | 12 | 1 | 1 | 2 | 8 |
DW400c | 16 | 16 | 1 | 1 | 3 | 11 |
DW500c | 20 | 20 | 1 | 2 | 4 | 14 |
DW1000c | 32 | 40 | 1 | 4 | 8 | 28 |
DW1500c | 32 | 60 | 1 | 6 | 13 | 42 |
DW2000c | 32 | 80 | 2 | 8 | 17 | 56 |
DW2500c | 32 | 100 | 3 | 10 | 22 | 70 |
DW3000c | 32 | 120 | 3 | 12 | 26 | 84 |
DW5000c | 32 | 200 | 6 | 20 | 44 | 140 |
DW6000c | 32 | 240 | 7 | 24 | 52 | 168 |
DW7500c | 32 | 300 | 9 | 30 | 66 | 210 |
DW10000c | 32 | 400 | 12 | 40 | 88 | 280 |
DW15000c | 32 | 600 | 18 | 60 | 132 | 420 |
DW30000c | 32 | 1200 | 36 | 120 | 264 | 840 |
When there are not enough concurrency slots free to start query execution, queries are queued and executed based on importance. If there is equivalent importance, queries are executed on a first-in, first-out basis. As a queries finishes and the number of queries and slots fall below the limits, Azure Synapse Analytics releases queued queries.
Next steps
To learn more about how to leverage resource classes to optimize your workload further please review the following articles:
Bypassing Player Slot Limits
Most small servers nowadays are limited by the server's player slot limit.
The following example will show one of many concepts of bypassing the server player slot limit.
First, let us create our main and only class for this example:
importorg.bukkit.event.Listener;
importorg.bukkit.plugin.java.JavaPlugin;
publicclass PlayerBypass extends JavaPlugin implements Listener {
@Override
publicvoid onEnable(){
}
}
Pretty simple.
Next, we will create our Event Handler and register the event:
publicvoid onPlayerLoginEvent(PlayerLoginEvent event){
}
publicvoid onEnable(){
// Registering the events
getServer().getPluginManager().registerEvents(this, this);
}
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The following code is the very base of this concept:
publicvoid onPlayerLoginEvent(PlayerLoginEvent event){
// Checking if the reason we are being kicked is a full server
if(event.getResult() PlayerLoginEvent.Result.KICK_FULL){
// If the condition above is true, we execute the following code, that is allow the player on the server
event.allow();
}
}
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You can tweak the base any way you want. For instance, check if the player has permissions to bypass the player limit:
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publicvoid onPlayerLoginEvent(PlayerLoginEvent event){
// Checking if the reason we are being kicked is a full server
if(event.getResult() PlayerLoginEvent.Result.KICK_FULL){
// Checking if the player has the specified permission node
if(event.getPlayer().hasPermission('playerlimit.bypass'))
// If the condition above is true, we execute the following code, that allows the player on the server
event.allow();
}
}